Logs
Notes on building, the hard parts.
Technical deep-dives, hardware post-mortems, and system write-ups I wrote so the next person — usually me — doesn’t make the same mistakes.
- Local AI / Systems

Deploying Quantized Open-Weight LLMs on Local Edge Infrastructure
What running open-weight models on Apple Silicon really requires: why 4-bit vs 8-bit matters, why memory bandwidth decides the whole fight, and the launchd/SSE/hot-swap routing layer that keeps a desk-sized model server alive.
6 min read · Read write-up →
- Systems / OS
Flow Arch — Engineering a Productivity-First Operating System
The real mechanics behind Flow Arch: a Hyprland session manager that blocks distracting windows by title, an HSV screen-scrape "visual guard", hyprlock Pomodoro lockouts, per-goal hosts blocklists, and optional shutdown on deadline. 700+ downloads and a SourceForge Rising Star Award.
7 min read · Read write-up →
- Local AI / Systems

Self-Hosting Open-Weight LLMs on Apple Silicon (Mac Mini)
Keeping a private model server alive on an M-series Mini: launchd KeepAlive supervision, a hard context cap against swap, single-resident model hot-swapping, and why unified memory bandwidth is the only number that matters.
6 min read · Read write-up →
- Hardware / Robotics

The Anatomy of a Drone: Understanding the Key Components
An engineering breakdown of the subsystems that make an autonomous multirotor work — and the key architectural split between a flight controller and a companion computer, with real numbers from a litter-mapping build.
6 min read · Read write-up →
- Hardware / AI
Basil Home AI — Building an Embedded Smart Fridge Engine on QNX RTOS
How our four-person team turned QNX RTOS, a Raspberry Pi camera, a custom YOLOv5 model, a FastAPI inventory backend, and Gemini into a working smart fridge at Hack the 6ix — and won Deloitte's Best Use of AI for Green.
6 min read · Read write-up →
- Games / Physics
Engineering a Flight Physics Engine Inside Minecraft
Real flight physics as a Fabric mod: a server-side PlaneEntity whose throttle, drag, lift, and stall model runs inside Minecraft's fixed 20-tick simulation — with per-tick pedal speed, graded landings, and NBT-persisted speed. 1,200+ downloads.
6 min read · Read write-up →
- Hardware / Robotics

GreenGuardian: Vision-on-the-Move Weed Spot Spraying
How a Raspberry Pi 4, a TensorFlow Lite weed classifier, and an HSV yellow-bloom stage became a rover that spot-sprays weeds — 90% less herbicide, 94% precision, Bronze at CWSF 2024.
6 min read · Read write-up →
- Hardware / Robotics
Developing a ROS2 Quadruped — Guis, Gaits, and Forward Kinematics
Building a four-legged walker with ROS2: steppers + 8 servos on a Raspberry Pi, a Tkinter GUI that renders the robot from real forward kinematics, and a record/playback loop that turns gaits into data instead of code.
6 min read · Read write-up →
- Hardware / Robotics

All About the Field of Robotics: Ethics, Impacts, and Careers
The societal, economic, and ethical dimensions of autonomous robotics, the careers behind them, and what building my own drone + walking-gripper research system actually taught me.
6 min read · Read write-up →
- Hardware / Robotics

Building an Autonomous Drone with Raspberry Pi & Pixhawk
Bridging companion-computer autonomy with Pixhawk flight control over a hardware UART using DroneKit Python, and what the load and GPS tests actually measured.
5 min read · Read write-up →